December 4, 2019 | 12:00
Our second DX12 game is Shadow of the Tomb Raider, a 2018 release that uses the Foundation game engine. We test this game using the Highest preset with anti-aliasing disabled. Our data comes from the game's built-in benchmark but not the entirety; we instead take data from a 30-second OCAT capture during the first sequence, which is demanding enough to be representative of the toughest parts to run.
Although this game is one of the few that currently supports real-time ray tracing, we leave the technique disabled in the interest of keeping results comparable across as broad a range of hardware as possible.
October 14 2021 | 15:04
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